![]() Reminds me of certain early hack and slash games before they started putting in timers to prevent you from chain chugging potions.įallout's combat is heavily streamlined and simplified, what with the AI being put in charge of all party members except the PC and with the crouch and prone positions (vital for modeling combat with firearms) being omitted. Unfortunately, you can't call Fallout's combat turn based popamole because the enemies aren't smart enough to use cover.Īnd if you do manage to get hurt? For only 4 total ap you can use as many stimpacks as you want. Hide behind cover, pop out to shoot the enemy, then duck behind cover once again. single controllable character instead of a party Notable commonalities between Fallout 1 and Decline era CRPGs: ![]() It seems that Fallout 1 has a lot in common with Decline era CRPGs. The key aspect here is the player passively consuming media. graphics, sound, animations, narrative, etc. The key aspect here is the player doing something.Įntertainment elements are the elements that the player passively consumes, as they do in other forms of media. ![]() Gameplay is what the player does in order to play the game and gameplay elements include the game systems that the player interacts with. Throughout this post I'll refer to the "gameplay elements" of a game as well as the "entertainment elements".
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